So far, I've only played the demo. The full game will release on the 18th of November.
I'm going to go with a reserved "Not blown away." And I confess a weakness for things zombie. Maybe I haven't given it it's full chance (and it is a demo, so almost certainly true), but it's not quite what I was looking for, still quite arcade-y and I was hoping for something a little more 'realistic'.
For example, I've never felt that I was desparate for ammo, never to the point where I felt I needed to conserve. I just blaze away and never even feel like I'm close to running out. I wonder if the Dungeon Master function of the full version will help with this?
Also, the game feels extremely linear. Yes, yes, it 'plays differently every time', but I haven't seen a single indication that there are alternate routes to get to the end of the level. Time will tell, and I'll try and give it a fair shake.
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